IoT Game-based Learning Model in Education

Petrović, Luka and Stojanović, Danijela and Živojinović, Lazar and Đurđević, Biljana (2023) IoT Game-based Learning Model in Education. In: International Conference E-Business Technologies, 15-17 June 2022 Belgrade, Serbia. Faculty of organizational sciences, Belgrade, pp. 271-275. ISBN 978-86-7680-427-6

[img] Text
petrovic et al.pdf - Published Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (1MB)


The subject of this paper is the development of a game-based learning model based on the Internet of Things (IoT). The main problem discussed in the paper is to investigate the possibility of implementing a game-based learning model in an interactive educational environment that will increase student interest and enhance learning outcomes. The developed model will be based on ubiquitous computing technologies and integrate IoT, mobile, and augmented reality technologies. The proposed model integrates with existing components of the educational infrastructure. As part of the model evaluation, testing and measurement of relevant parameters that affect the effectiveness of the proposed model was carried out.

Item Type: Book Section
Additional Information: COBISS.ID=119285513
Uncontrolled Keywords: edutainment, Internet of Things, mobile technologies, augmented reality, smart learning environments
Research Department: Welfare Economics
Depositing User: Jelena Banovic
Date Deposited: 28 Jun 2023 09:24
Last Modified: 28 Jun 2023 09:24

Actions (login required)

View Item View Item