Petrović, Luka and Stojanović, Danijela and Labus, Aleksandra (2018) Development of an Educational Game : Augmented Reality Approach to Edutainment. In: XVI International symposium Doing Business in the Digital Age: challenges, approaches and solutions SymOrg 2018. Faculty of organizational sciences, Belgrade, pp. 96-107. ISBN 978-86-7680-361-3
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Abstract
In this paper, the authors examine the problems, capabilities, and benefits of implementing augmented reality technologies in higher education and integrating them into formal e-learning in the form of edutainment. The main goal is to design and develop an educational interactive game that features augmented reality and would enrich the teaching process with interesting content as well as motivate students and stimulate their acquisition of knowledge. The developed game is based on current internet mobile technologies, with AR aspects realized through the use of the Vuforia platform, and is implemented as a part of a smart classroom. It includes a web application for teachers to create tasks, small parts of the curriculum that are being tested, a mobile application that students use to interact with the game and solve tasks, an augmented reality module that supports distance learning and a component for integration with Moodle LMS. This paper will focus on the AR aspects of the game and the benefits that can be gained with its use in education. The game has been implemented within the educational process at Faculty of Organizational Sciences, University of Belgrade.
Item Type: | Book Section |
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Additional Information: | COBISS.ID=512547682 |
Uncontrolled Keywords: | augmented reality, Internet of things, game-based learning, edutainment |
Research Department: | Sectorial Economics |
Depositing User: | Jelena Banovic |
Date Deposited: | 22 Feb 2019 11:47 |
Last Modified: | 18 Feb 2021 13:37 |
URI: | http://ebooks.ien.bg.ac.rs/id/eprint/1311 |
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